So, all of that said, because Journey is always around in some way or another and involved in conversations, I found myself thinking maybe seven months ago "The tenth anniversary of the game is coming, and I ought to do something about that." If nothing else, I want to signal to the world my gratitude the fact that the world seems to care about this album and this score and this game. But I think the game is the reason why I get that attention. The music, I think, is one of those where I just tried to stick to what the game offered, and then was lucky enough that people liked the music on its own. And I give all credit to the game for that. You know, a lot of composers could go their whole career – even very successfully – and never have something that quite strikes a nerve with people in that way. I feel so lucky that I have had one thing in my career that is just seemingly nonstop of interest to people. But I don't want that to sound like that's a problem. Game Informer: How did you start brainstorming, like, "I want to re-record Journey's original soundtrack?"Īustin Wintory: I don't mean to say it this way, but it's like I can't escape it. This interview has been edited and condensed for clarity. To learn about revisiting one of his most recognizable works a decade later, we spent time speaking with Wintory, getting an in-depth view into the creative process behind this project. In celebration of the game's 10th anniversary, today, Wintory released a re-recorded, re-imagined version of Journey's soundtrack recorded with the London Symphony Orchestra, the London Voice choir, and cellist Tina Guo – who played on the original soundtrack. Since then, he's composed for the Assassin's Creed series, The Order: 1886, dozens of films, and many, many more.Īnd according to Wintory himself, he owes it all to Journey. Though it wasn't his first job, or even his first time working with Thatgamecompany (he composed the soundtrack to the studio's first commercial game, Flow), it was the project that put him on the map. Nowadays, he's one of the more recognizable names in video game soundtracks. More personally, it completely changed composer Austin Wintory's life. The game accrued a massive fan base, countless awards, and recognition from not only the game industry but the art world at large. Its quiet, meditative approach to gameplay and emphasis on multiplayer that promotes connection rather than competition was, for the time, especially novel. On March 13, 2012, 10 years ago to the date, thatgamecompany released Journey, quickly called one of the greatest games of all time.
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